Here is a list of all file members with links to the files they belong to:
- ParabolicMissile()
: missile.cpp
- ParseAnimation()
: script_unittype.cpp
- ParseAnimationFrame()
: script_unittype.cpp
- ParseBuildingRules()
: script_unittype.cpp
- ParseButtonStyleProperties()
: script_ui.cpp
- ParseCommand()
: commands.h
, commands.cpp
- ParseExtendedCommand()
: commands.h
, commands.cpp
- ParseNetworkCommand()
: network.cpp
- ParticleManager
: particle.h
, particlemanager.cpp
- PassCondition()
: spells.cpp
- Patch
: patch_editor.cpp
- PATCH_ICON_X
: editloop.cpp
- PATCH_ICON_Y
: editloop.cpp
- PatchAddIcon()
: patch_editor.cpp
- PatchButton
: patch_editor.cpp
, editloop.cpp
- PatchEditorCallbackButtonDown()
: patch_editor.cpp
- PatchEditorCallbackButtonUp()
: patch_editor.cpp
- PatchEditorCallbackExit()
: patch_editor.cpp
- PatchEditorCallbackKeyDown()
: patch_editor.cpp
- PatchEditorCallbackKeyRepeated()
: patch_editor.cpp
- PatchEditorCallbackKeyUp()
: patch_editor.cpp
- PatchEditorCallbackMouse()
: patch_editor.cpp
- PatchEditorContainer
: patch_editor.cpp
- PatchEditorMainLoop()
: patch_editor.cpp
- PatchEditorRunning
: patch_editor.cpp
, editor.h
- PatchEditorUpdateDisplay()
: patch_editor.cpp
- PatchFreeIcons()
: patch_editor.cpp
- PatchIcons
: patch_editor.cpp
- PatchLoadIcons()
: patch_editor.cpp
- PatchMenuWidth
: patch_editor.cpp
- PatchNewButton()
: patch_editor.cpp
- PatchOffsetX
: editloop.cpp
- PatchOffsetY
: editloop.cpp
- PatchPlacedThisPress
: editloop.cpp
- PatchUnderCursor
: editloop.cpp
- PF_FAILED
: pathfinder.h
- PF_MOVE
: pathfinder.h
- PF_REACHED
: pathfinder.h
- PF_UNREACHABLE
: pathfinder.h
- PF_WAIT
: pathfinder.h
- PIERCINGDAMAGE_INDEX
: unittype.h
- PlaceReachable()
: pathfinder.h
, pathfinder.cpp
- PlayAudioLoadInMemory
: sound_server.h
- PlayAudioLoadOnDemand
: sound_server.h
- PlayAudioPreLoad
: sound_server.h
- PlayAudioStream
: sound_server.h
- PlayerCclRegister()
: script_player.cpp
, player.h
- PlayerColorIndexCount
: player.cpp
, player.h
- PlayerColorIndexStart
: player.cpp
, player.h
- PlayerColorNames
: player.cpp
, player.h
- PlayerColors
: player.cpp
, player.h
- PlayerColorsRGB
: player.h
, player.cpp
- PlayerComputer
: player.h
- PlayerMax
: stratagus.h
- PlayerNeutral
: player.h
- PlayerNobody
: player.h
- PlayerNumNeutral
: player.h
- PlayerPerson
: player.h
- PlayerQuit
: network.cpp
- PlayerRescueActive
: player.h
- PlayerRescuePassive
: player.h
- Players
: player.cpp
, player.h
- PlayersEachCycle()
: player.cpp
, player.h
- PlayersEachSecond()
: player.cpp
, player.h
- PlayersInitAi()
: player.cpp
, player.h
- PlayerTypes
: player.h
- PlayFile()
: sound.cpp
, sound.h
- PlayGameSound()
: sound.h
, sound.cpp
- PlayMissileSound()
: sound.h
, sound.cpp
- PlayMovie()
: movie.cpp
, movie.h
- PlayMusic()
: sound_server.h
, sound_server.cpp
- PlaySample()
: sound_server.h
, sound_server.cpp
- PlaySoundFile()
: sound_server.cpp
, sound_server.h
- PlaySoundFileCallback()
: sound.cpp
- PlayUnitSound()
: sound.cpp
, sound.h
, sound.cpp
, sound.h
- PointToPointMissile()
: missile.cpp
- PopClipping()
: video.cpp
, video.h
- POSX_INDEX
: unittype.h
- POSY_INDEX
: unittype.h
- PowerOf2()
: graphic.cpp
- Preference
: unit.h
, script_ui.cpp
- PreMenuSetup()
: stratagus.cpp
, menus.h
- PrintFunction
: stratagus.h
- PrintHeader()
: stratagus.cpp
- PrintLogCommand()
: replay.cpp
- PRIORITY_FACTOR
: unit_find.cpp
- ProfileBegin
: astar.cpp
- ProfileEnd
: astar.cpp
- ProfileInit
: astar.cpp
- ProfilePrint
: astar.cpp
- push_collector()
: tolua_map.cpp
- push_table_instance()
: tolua_to.cpp
, tolua_is.cpp
- PushClipping()
: video.h
, video.cpp