____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

menus.h File Reference

The menu headerfile. More...

Go to the source code of this file.

Defines

#define MI_FLAGS_ACTIVE   1
 cursor on item
#define MI_FLAGS_CLICKED   2
 mouse button pressed down on item

Functions

void DrawMenuButton (ButtonStyle *style, unsigned flags, int x, int y, const std::string &text)
 < Draw menu button
void PreMenuSetup (void)


Detailed Description

The menu headerfile.

Definition in file menus.h.


Define Documentation

#define MI_FLAGS_ACTIVE   1

cursor on item

Definition at line 37 of file menus.h.

Referenced by DrawMenuButton(), DrawMenuButtonArea(), and EditorUpdateDisplay().

#define MI_FLAGS_CLICKED   2

mouse button pressed down on item

Definition at line 38 of file menus.h.

Referenced by DrawMenuButton(), DrawMenuButtonArea(), and EditorUpdateDisplay().


Function Documentation

void DrawMenuButton ( ButtonStyle style,
unsigned  flags,
int  x,
int  y,
const std::string &  text 
)

void PreMenuSetup ( void   ) 


Generated on Sat Feb 21 00:28:17 2009 for Bos Wars by  doxygen 1.5.6