Here is a list of all file members with links to the files they belong to:
- IBM_ADPCM
: wav.h
- IBM_ALAW
: wav.h
- IBM_MULAW
: wav.h
- ICMAYT
: netconnect.h
- ICMConfig
: netconnect.h
- ICMEngineConfMismatch
: netconnect.h
- ICMEngineMismatch
: netconnect.h
- ICMGameFull
: netconnect.h
- ICMGo
: netconnect.h
- ICMGoodBye
: netconnect.h
- ICMHello
: netconnect.h
- ICMIAH
: netconnect.h
- ICMMap
: netconnect.h
- ICMMapUidMismatch
: netconnect.h
- ICMProtocolMismatch
: netconnect.h
- ICMResync
: netconnect.h
- ICMSeeYou
: netconnect.h
- ICMServerQuit
: netconnect.h
- ICMState
: netconnect.h
- ICMWaiting
: netconnect.h
- ICMWelcome
: netconnect.h
- ICON_SIZE_X
: mouse.cpp
- ICON_SIZE_Y
: mouse.cpp
- IconActive
: icons.h
- IconAutoCast
: icons.h
- IconCclRegister()
: icons.h
, icons.cpp
- IconClicked
: icons.h
- IconDisabled
: icons.h
- IconHeight
: editloop.cpp
- Icons
: icons.cpp
, icons.h
- IconSelected
: icons.h
- IconSpacing
: editloop.cpp
- IconWidth
: editloop.cpp
- IfaceStateMenu
: interface.h
- IfaceStateNormal
: interface.h
- ImpassableG
: patch_editor.cpp
- ImpassableSmallG
: patch_editor.cpp
- INADDR_NONE
: net_lowlevel.h
- INFINITE_RANGE
: spells.h
- INFINITE_SOUND_RANGE
: sound.h
- InfiniteDistance
: unit.h
- InitAiHelper()
: script_ai.cpp
- InitAiModule()
: ai.cpp
, ai.h
- InitAStar()
: pathfinder.h
, astar.cpp
- InitButtons()
: interface.h
, botpanel.cpp
- InitCallbacks()
: patch_editor.cpp
- InitCcl()
: script.h
, script.cpp
- InitConstructions()
: construct.cpp
, construct.h
- InitDefinedVariables()
: editloop.cpp
, loadgame.cpp
, script_unittype.cpp
- InitGameCallbacks()
: mainloop.cpp
- InitGroups()
: groups.cpp
, unit.h
- initGuichan()
: widgets.h
, widgets.cpp
- InitialMouseState
: interface.cpp
- InitIcons()
: icons.h
, icons.cpp
- InitKey2Str()
: sdl.cpp
- InitLineDraw()
: video.h
, linedraw.cpp
- InitLua()
: script.cpp
- InitMatrix()
: pathfinder.cpp
- InitMissiles()
: missile.cpp
, missile.h
- InitMissileTypes()
: missile.cpp
, missile.h
- InitModules()
: loadgame.cpp
, stratagus.h
- InitMusic()
: sound.h
, music.cpp
- InitNetwork1()
: network.h
, network.cpp
- InitNetwork2()
: network.h
, network.cpp
- InitOpenGL()
: sdl.cpp
- InitOpenGLExtensions()
: sdl.cpp
- InitPathfinder()
: pathfinder.h
, pathfinder.cpp
- InitPlayers()
: player.cpp
, player.h
- InitReplay
: replay.cpp
- InitSdlSound()
: sound_server.cpp
- InitSelections()
: selection.cpp
, unit.h
- InitSettings()
: settings.h
, game.cpp
- InitSound()
: sound_server.h
, sound_server.cpp
- InitSoundClient()
: sound.h
, sound.cpp
- InitSpells()
: spells.cpp
, spells.h
- InitSyncRand()
: util.cpp
, util.h
- InitTriggers()
: trigger.cpp
, trigger.h
- InitUnits()
: unit.cpp
, unit.h
- InitUnitTypes()
: unittype.h
, unittype.cpp
- InitUserInterface()
: ui.cpp
, ui.h
- InitVideo()
: video.h
, tolua.cpp
, video.cpp
- InitVideoCursors()
: cursor.cpp
, cursor.h
- InitVideoSdl()
: sdl.cpp
, video.cpp
- InitVisionTable()
: astar.cpp
, map.h
, map_fog.cpp
- Input
: widgets.cpp
, interface.cpp
- InputIndex
: interface.cpp
- InputKey()
: interface.cpp
- InputKeyButtonPress()
: interface.cpp
, interface.h
- InputKeyButtonRelease()
: interface.h
, interface.cpp
- InputKeyTimeout()
: interface.h
, interface.cpp
- InputMouseButtonPress()
: interface.h
, interface.cpp
- InputMouseButtonRelease()
: interface.cpp
, interface.h
- InputMouseExit()
: interface.h
, interface.cpp
- InputMouseMove()
: interface.h
, interface.cpp
- InputMouseTimeout()
: interface.h
, interface.cpp
- InputStatusLine
: interface.cpp
- INRANGE_BONUS
: unit_find.cpp
- INRANGE_FACTOR
: unit_find.cpp
- InsertUnitTypeRequests()
: script_ai.cpp
- int()
: astar.cpp
- InterfaceState
: interface.cpp
, interface.h
- INVALID_SOCKET
: net_lowlevel.h
- Invalidate()
: video.h
, sdl.cpp
- InvalidateArea()
: sdl.cpp
, video.h
- IsButtonAllowed()
: botpanel.cpp
- IsEffectsEnabled()
: sound_server.h
, sound_server.cpp
- IsExtensionSupported()
: sdl.cpp
- IsKeyPad()
: interface.cpp
- IsMapFieldExploredTable
: map_fog.cpp
- IsMapFieldVisibleTable
: map_fog.cpp
- IsMusicEnabled()
: sound_server.cpp
, sound_server.h
- IsMusicPlaying()
: sound_server.cpp
, sound_server.h
- IsNetworkGame
: network.h
- IsOnlySelected
: unit.h
- isqrt()
: util.cpp
, util.h
- IsReplayGame()
: replay.cpp
, tolua.cpp
- IsSafeMapName()
: netconnect.cpp
- IsTileRadarVisible()
: map_radar.cpp
, map.h