____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
Go to the source code of this file.
Classes | |
| class | CConstructionFrame |
| class | CConstruction |
Enumerations | |
| enum | ConstructionFileType { ConstructionFileConstruction, ConstructionFileMain } |
Functions | |
| void | InitConstructions (void) |
| < Initialize the constructions module | |
| void | LoadConstructions (void) |
| Clean up the constructions module. | |
| void | CleanConstructions (void) |
| Get construction by identifier. | |
| CConstruction * | ConstructionByIdent (const std::string &ident) |
| Register ccl features. | |
| void | ConstructionCclRegister (void) |
Definition in file construct.h.
| enum ConstructionFileType |
Definition at line 98 of file construct.h.
| void CleanConstructions | ( | void | ) |
Get construction by identifier.
Cleanup the constructions.
Definition at line 101 of file construct.cpp.
References Constructions, CGraphic::Free(), and CConstructionFrame::Next.
Referenced by CleanModules().
| CConstruction* ConstructionByIdent | ( | const std::string & | ident | ) |
Register ccl features.
Get construction by identifier.
| ident | Identfier of the construction |
Definition at line 131 of file construct.cpp.
References _C_, Constructions, and DebugPrint.
Referenced by CclDefineUnitType().
| void ConstructionCclRegister | ( | void | ) |
Register CCL features for construction.
Definition at line 295 of file construct.cpp.
References CclDefineConstruction(), and Lua.
Referenced by InitCcl().
| void InitConstructions | ( | void | ) |
< Initialize the constructions module
Load the graphics for constructions
Initialize the constructions.
Definition at line 61 of file construct.cpp.
Referenced by CreateGame(), and InitModules().
| void LoadConstructions | ( | void | ) |
Clean up the constructions module.
Load the graphics for the constructions.
Definition at line 68 of file construct.cpp.
References Constructions, CGraphic::ForceNew(), CPlayerColorGraphic::New(), and ShowLoadProgress().
Referenced by CreateGame(), and LoadModules().
1.5.6