____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

MissilePointToPoint Class Reference

#include <missile.h>

Inheritance diagram for MissilePointToPoint:

Missile

List of all members.

Public Member Functions

virtual void Action ()


Detailed Description

Definition at line 467 of file missile.h.


Member Function Documentation

void MissilePointToPoint::Action (  )  [virtual]

Missile flies from x,y to x1,y1 animation on the way

Implements Missile.

Definition at line 1231 of file missile.cpp.

References MissileHit(), NextMissileFrame(), PointToPointMissile(), MissileType::Sleep, Missile::TTL, Missile::Type, and Missile::Wait.


The documentation for this class was generated from the following files:

Generated on Sat Feb 21 00:28:25 2009 for Bos Wars by  doxygen 1.5.6