____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <missile.h>

Public Member Functions | |
| virtual void | Action () |
Definition at line 491 of file missile.h.
| void MissileFire::Action | ( | ) | [virtual] |
Missile don't move, than checks the source unit for HP.
Implements Missile.
Definition at line 1345 of file missile.cpp.
References CUnit::Burning, CUnit::Destroyed, MissileType::Height, HP_INDEX, CVariable::Max, MissileBurningBuilding(), NextMissileFrame(), CUnit::Orders, MissileType::Sleep, Missile::SourceUnit, Missile::SpriteFrame, Missile::TTL, Missile::Type, UnitActionDie, CVariable::Value, CUnit::Variable, Missile::Wait, MissileType::Width, Missile::X, and Missile::Y.
1.5.6