____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

MissileConfig Class Reference

#include <unittype.h>

List of all members.

Public Member Functions

 MissileConfig ()

Public Attributes

std::string Name
 Config missile name.
MissileTypeMissile
 Identifier to use to run time.


Detailed Description

Missile type definition (used in config tables)

Todo:
Move this to missle.h?

Definition at line 396 of file unittype.h.


Constructor & Destructor Documentation

MissileConfig::MissileConfig (  )  [inline]

Definition at line 398 of file unittype.h.


Member Data Documentation

std::string MissileConfig::Name

Config missile name.

Definition at line 400 of file unittype.h.

Referenced by CclDefineUnitType(), and LoadUnitTypes().

Identifier to use to run time.

Definition at line 401 of file unittype.h.

Referenced by ActionStillGeneric(), AttackUnitsInDistance(), CclDefineUnitType(), FindRangeAttack(), FireMissile(), LetUnitDie(), and LoadUnitTypes().


The documentation for this class was generated from the following file:

Generated on Sat Feb 21 00:28:25 2009 for Bos Wars by  doxygen 1.5.6