____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <sound.h>
Public Attributes | |
| SoundConfig | PlacementError |
| used by ui | |
| SoundConfig | PlacementSuccess |
| used by ui | |
| SoundConfig | Click |
| used by ui | |
| SoundConfig | Docking |
| ship reaches coast | |
| SoundConfig | BuildingConstruction |
| building under construction | |
| SoundConfig | WorkComplete |
| building ready | |
| SoundConfig | Rescue |
| rescue units | |
| SoundConfig | ChatMessage |
| chat message | |
Definition at line 62 of file sound.h.
used by ui
Definition at line 65 of file sound.h.
Referenced by CclDefineGameSounds(), CButtonPanel::DoClicked(), EditorCallbackButtonDown(), InitSoundClient(), and UIHandleButtonDown().
used by ui
Definition at line 66 of file sound.h.
Referenced by CclDefineGameSounds(), EditorCallbackButtonDown(), InitSoundClient(), and UIHandleButtonDown().
used by ui
Definition at line 67 of file sound.h.
Referenced by CclDefineGameSounds(), CButtonPanel::DoClicked(), EditorCallbackButtonDown(), InitSoundClient(), UIHandleButtonDown(), and UIHandleButtonUp().
ship reaches coast
Definition at line 68 of file sound.h.
Referenced by ChooseUnitVoiceSound(), and InitSoundClient().
building under construction
Definition at line 69 of file sound.h.
Referenced by ChooseUnitVoiceSound(), and InitSoundClient().
building ready
Definition at line 70 of file sound.h.
Referenced by CclDefineGameSounds(), ChooseUnitVoiceSound(), and InitSoundClient().
rescue units
Definition at line 71 of file sound.h.
Referenced by CclDefineGameSounds(), InitSoundClient(), and RescueUnits().
chat message
Definition at line 72 of file sound.h.
Referenced by CclDefineGameSounds(), InitSoundClient(), and ParseNetworkCommand().
1.5.6