____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <unitsound.h>
Public Attributes | |
| SoundConfig | Selected |
| selected by user | |
| SoundConfig | Acknowledgement |
| acknowledge of use command | |
| SoundConfig | Ready |
| unit training... ready | |
| SoundConfig | Repair |
| unit repairing | |
| SoundConfig | Harvest |
| unit harvesting | |
| SoundConfig | Help |
| unit is attacked | |
| SoundConfig | Dead |
| unit is killed | |
Played for the various events.
Definition at line 64 of file unitsound.h.
selected by user
Definition at line 66 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), and MapUnitSounds().
acknowledge of use command
Definition at line 67 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), and MapUnitSounds().
unit training... ready
Definition at line 68 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), HandleActionBuilt(), and MapUnitSounds().
unit repairing
Definition at line 69 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), and MapUnitSounds().
unit harvesting
Definition at line 70 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), and MapUnitSounds().
unit is attacked
Definition at line 71 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), and MapUnitSounds().
unit is killed
Definition at line 72 of file unitsound.h.
Referenced by CclDefineUnitType(), ChooseUnitVoiceSound(), and MapUnitSounds().
1.5.6