____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

AdjustVariable Class Reference

#include <spells.h>

Inheritance diagram for AdjustVariable:

SpellActionType

List of all members.

Public Member Functions

 AdjustVariable ()
 ~AdjustVariable ()
virtual int Cast (CUnit *caster, const SpellType *spell, CUnit *target, int x, int y)

Public Attributes

SpellActionTypeAdjustVariableVar


Detailed Description

Definition at line 197 of file spells.h.


Constructor & Destructor Documentation

AdjustVariable::AdjustVariable (  )  [inline]

Definition at line 199 of file spells.h.

AdjustVariable::~AdjustVariable (  )  [inline]

Definition at line 200 of file spells.h.

References Var.


Member Function Documentation

int AdjustVariable::Cast ( CUnit caster,
const SpellType spell,
CUnit target,
int  x,
int  y 
) [virtual]


Member Data Documentation

Definition at line 204 of file spells.h.

Referenced by Cast(), CclSpellAction(), and ~AdjustVariable().


The documentation for this class was generated from the following files:

Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by  doxygen 1.5.6