____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

SpellActionTypeAdjustVariable Class Reference

#include <spells.h>

List of all members.

Public Member Functions

 SpellActionTypeAdjustVariable ()

Public Attributes

int Enable
 Value to affect to this field.
int Value
 Value to affect to this field.
int Max
 Value to affect to this field.
int Increase
 Value to affect to this field.
char ModifEnable
 true if we modify this field.
char ModifValue
 true if we modify this field.
char ModifMax
 true if we modify this field.
char ModifIncrease
 true if we modify this field.
char InvertEnable
 true if we invert this field.
int AddValue
 Add this value to this field.
int AddMax
 Add this value to this field.
int AddIncrease
 Add this value to this field.
int IncreaseTime
 How many time increase the Value field.
char TargetIsCaster
 true if the target is the caster.


Detailed Description

Definition at line 92 of file spells.h.


Constructor & Destructor Documentation

SpellActionTypeAdjustVariable::SpellActionTypeAdjustVariable (  )  [inline]

Definition at line 94 of file spells.h.


Member Data Documentation

Value to affect to this field.

Definition at line 97 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

Value to affect to this field.

Definition at line 100 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

Value to affect to this field.

Definition at line 101 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

Value to affect to this field.

Definition at line 102 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

true if we modify this field.

Definition at line 104 of file spells.h.

Referenced by CclSpellAction().

true if we modify this field.

Definition at line 105 of file spells.h.

Referenced by CclSpellAction().

true if we modify this field.

Definition at line 106 of file spells.h.

Referenced by CclSpellAction().

true if we modify this field.

Definition at line 107 of file spells.h.

Referenced by CclSpellAction().

true if we invert this field.

Definition at line 109 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

Add this value to this field.

Definition at line 110 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

Add this value to this field.

Definition at line 111 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

Add this value to this field.

Definition at line 112 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

How many time increase the Value field.

Definition at line 113 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().

true if the target is the caster.

Definition at line 114 of file spells.h.

Referenced by AdjustVariable::Cast(), and CclSpellAction().


The documentation for this class was generated from the following file:

Generated on Sat Feb 21 00:28:25 2009 for Bos Wars by  doxygen 1.5.6