____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

upgrade_structs.h File Reference

The upgrade/allow headerfile. More...

Go to the source code of this file.

Classes

class  CUnitStats
class  CAllow

Enumerations

enum  CostType { EnergyCost, MagmaCost, MaxCosts }

Variables

int DefaultResources [MaxCosts]
int DefaultResourcesLow [MaxCosts]
int DefaultResourcesMedium [MaxCosts]
int DefaultResourcesHigh [MaxCosts]
std::string DefaultResourceNames [MaxCosts]


Detailed Description

The upgrade/allow headerfile.

Definition in file upgrade_structs.h.


Enumeration Type Documentation

enum CostType

Indices into costs/resource/income array.

Enumerator:
EnergyCost  energy resource
MagmaCost  magma resource
MaxCosts  how many different costs

Definition at line 45 of file upgrade_structs.h.


Variable Documentation

std::string DefaultResourceNames[MaxCosts]

int DefaultResources[MaxCosts]

Default resources for a new player.

int DefaultResourcesHigh[MaxCosts]

Default resources for a new player with high resources.

int DefaultResourcesLow[MaxCosts]

Default resources for a new player with low resources.

int DefaultResourcesMedium[MaxCosts]

Default resources for a new player with mid resources.


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