____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
Go to the source code of this file.
Classes | |
| class | CUnitStats |
| class | CAllow |
Enumerations | |
| enum | CostType { EnergyCost, MagmaCost, MaxCosts } |
Variables | |
| int | DefaultResources [MaxCosts] |
| int | DefaultResourcesLow [MaxCosts] |
| int | DefaultResourcesMedium [MaxCosts] |
| int | DefaultResourcesHigh [MaxCosts] |
| std::string | DefaultResourceNames [MaxCosts] |
Definition in file upgrade_structs.h.
| enum CostType |
Indices into costs/resource/income array.
Definition at line 45 of file upgrade_structs.h.
| std::string DefaultResourceNames[MaxCosts] |
Default names for the resources.
Definition at line 68 of file unittype.cpp.
Referenced by CclDefineDefaultResourceNames(), CclGetResourceByName(), CclPlayer(), DefaultResourceNumber(), DrawUnitInfo(), SaveAiPlayer(), SavePlayers(), and ShowUnitInfo().
| int DefaultResources[MaxCosts] |
Default resources for a new player.
| int DefaultResourcesHigh[MaxCosts] |
Default resources for a new player with high resources.
| int DefaultResourcesLow[MaxCosts] |
Default resources for a new player with low resources.
| int DefaultResourcesMedium[MaxCosts] |
Default resources for a new player with mid resources.
1.5.6