____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
#include <vector>
Go to the source code of this file.
Classes | |
| class | CUnitCache |
Variables | |
| CUnitCache | UnitCache |
Definition in file unit_cache.h.
Definition at line 47 of file unit_cache.cpp.
Referenced by AddSelectedAirUnitsInRectangle(), AddSelectedGroundUnitsInRectangle(), AddSelectedUnitsInRectangle(), AiEnemyUnitsInDistance(), AttackUnitsInDistance(), Summon::Cast(), AreaAdjustVitals::Cast(), Demolish::Cast(), CclChangeUnitsOwner(), CclGetNumUnitsAt(), CclIfNearUnit(), CclIfRescuedNearUnit(), CclKillUnitAt(), CclOrderUnit(), CclStratagusMap(), CBuildRestrictionOnTop::Check(), CBuildRestrictionAddOn::Check(), CBuildRestrictionDistance::Check(), CheckAlreadyBuilding(), CMap::Create(), EditorActionPlaceUnit(), EnemyOnMapTile(), FindAndSortUnits(), FindRangeAttack(), CEditor::Init(), LetUnitDie(), MapFogFilterFlags(), MissileHit(), CUnit::MoveToXY(), CUnit::Place(), CUnit::Remove(), RescueUnits(), ResourceOnMap(), SelectAirUnitsInRectangle(), SelectGroundUnitsInRectangle(), SelectTargetUnitsOfAutoCast(), SelectUnitsByType(), SelectUnitsInRectangle(), TargetOnMap(), ToggleUnitsByType(), UnitOnMapTile(), UnitsOnTileMarkSeen(), UnitsOnTileUnmarkSeen(), UnitToRepairInRange(), and UnmarkUnitFieldFlags().
1.5.6