____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <netconnect.h>
Public Attributes | |
| unsigned char | State |
| Menu: ConnectState. | |
| unsigned short | MsgCnt |
| Menu: Counter for state msg of same type (detect unreachable). | |
Definition at line 80 of file netconnect.h.
| unsigned char _network_state_::State |
Menu: ConnectState.
Definition at line 81 of file netconnect.h.
Referenced by KickDeadClient(), NetworkInitServerConnect(), NetworkServerResyncClients(), ServerParseGoodBye(), ServerParseHello(), ServerParseMap(), ServerParseResync(), ServerParseState(), and ServerParseWaiting().
| unsigned short _network_state_::MsgCnt |
Menu: Counter for state msg of same type (detect unreachable).
Definition at line 82 of file netconnect.h.
Referenced by ServerParseGoodBye(), ServerParseHello(), ServerParseMap(), ServerParseResync(), ServerParseState(), and ServerParseWaiting().
1.5.6