____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

_network_state_ Struct Reference

#include <netconnect.h>

List of all members.

Public Attributes

unsigned char State
 Menu: ConnectState.
unsigned short MsgCnt
 Menu: Counter for state msg of same type (detect unreachable).


Detailed Description

Connect state information of network systems active in current game.

Definition at line 80 of file netconnect.h.


Member Data Documentation

unsigned char _network_state_::State

unsigned short _network_state_::MsgCnt

Menu: Counter for state msg of same type (detect unreachable).

Definition at line 82 of file netconnect.h.

Referenced by ServerParseGoodBye(), ServerParseHello(), ServerParseMap(), ServerParseResync(), ServerParseState(), and ServerParseWaiting().


The documentation for this struct was generated from the following file:

Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by  doxygen 1.5.6