____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"Public Attributes | |
| CSample * | Sample |
| sample to play | |
| unsigned char | Volume |
| Volume of this channel. | |
| signed char | Stereo |
| stereo location of sound (-128 left, 0 center, 127 right) | |
| bool | Playing |
| channel is currently playing | |
| int | Point |
| point in sample if playing or next free channel | |
| void(* | FinishedCallback )(int channel) |
| Callback for when a sample finishes playing. | |
Definition at line 64 of file sound_server.cpp.
sample to play
Definition at line 65 of file sound_server.cpp.
Referenced by FillChannel(), and GetChannelSample().
| unsigned char SoundChannel::Volume |
Volume of this channel.
Definition at line 66 of file sound_server.cpp.
Referenced by FillChannel(), and SetChannelVolume().
| signed char SoundChannel::Stereo |
stereo location of sound (-128 left, 0 center, 127 right)
Definition at line 67 of file sound_server.cpp.
Referenced by FillChannel(), and SetChannelStereo().
channel is currently playing
Definition at line 69 of file sound_server.cpp.
Referenced by ChannelFinished(), and FillChannel().
point in sample if playing or next free channel
Definition at line 70 of file sound_server.cpp.
Referenced by ChannelFinished(), FillChannel(), InitSound(), and MixChannelsToStereo32().
| void(* SoundChannel::FinishedCallback)(int channel) |
Callback for when a sample finishes playing.
Referenced by ChannelFinished(), FillChannel(), and SetChannelFinishedCallback().
1.5.6