____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"Public Attributes | |
| char | Direction |
| Direction for trace back. | |
| char | InGoal |
| is this point in the goal | |
| int | CostFromStart |
| Real costs to reach this point. | |
| int | CostToGoal |
| Estimated cost to goal. | |
Definition at line 46 of file astar.cpp.
| char Node::Direction |
Direction for trace back.
Definition at line 47 of file astar.cpp.
Referenced by AStarFindPath(), AStarGetStats(), and AStarSavePath().
| char Node::InGoal |
is this point in the goal
Definition at line 48 of file astar.cpp.
Referenced by AStarCleanUp(), AStarGetStats(), and AStarMarkGoal().
Real costs to reach this point.
Definition at line 49 of file astar.cpp.
Referenced by AStarCleanUp(), AStarFindPath(), and AStarGetStats().
| int Node::CostToGoal |
Estimated cost to goal.
Definition at line 50 of file astar.cpp.
Referenced by AStarAddNode(), AStarFindPath(), and AStarGetStats().
1.5.6