____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"Public Attributes | |
| EditorActionType | Type |
| int | X |
| int | Y |
| CUnitType * | UnitType |
| CPlayer * | Player |
Definition at line 119 of file editloop.cpp.
Definition at line 121 of file editloop.cpp.
Referenced by EditorPlaceUnit(), EditorRedoAction(), EditorRemoveUnit(), and EditorUndoAction().
| int EditorAction::X |
Definition at line 122 of file editloop.cpp.
Referenced by EditorPlaceUnit(), EditorRedoAction(), EditorRemoveUnit(), and EditorUndoAction().
| int EditorAction::Y |
Definition at line 123 of file editloop.cpp.
Referenced by EditorPlaceUnit(), EditorRedoAction(), EditorRemoveUnit(), and EditorUndoAction().
Definition at line 124 of file editloop.cpp.
Referenced by EditorPlaceUnit(), EditorRedoAction(), EditorRemoveUnit(), and EditorUndoAction().
Definition at line 125 of file editloop.cpp.
Referenced by EditorPlaceUnit(), EditorRedoAction(), EditorRemoveUnit(), and EditorUndoAction().
1.5.6