____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <unit.h>
Public Attributes | |
| const CAnimation * | Anim |
| Anim. | |
| const CAnimation * | CurrAnim |
| CurrAnim. | |
| int | Wait |
| Wait. | |
| int | Unbreakable |
| Unbreakable. | |
Definition at line 627 of file unit.h.
Anim.
Definition at line 628 of file unit.h.
Referenced by CclUnit(), SaveUnit(), and UnitShowAnimationScaled().
CurrAnim.
Definition at line 629 of file unit.h.
Referenced by CclUnit(), DoActionMove(), SaveUnit(), and UnitShowAnimationScaled().
Wait.
Definition at line 630 of file unit.h.
Referenced by CclUnit(), DoActionMove(), SaveUnit(), and UnitShowAnimationScaled().
Unbreakable.
Definition at line 631 of file unit.h.
Referenced by ActionStillGeneric(), AttackTarget(), CclUnit(), DoActionMove(), GatherResource(), HandleActionDie(), HandleActionFollow(), HandleActionPatrol(), HandleActionSpellCast(), HandleUnitAction(), LetUnitDie(), MoveToLocation(), MoveToResource(), MoveToTarget(), RepairUnit(), SaveUnit(), SpellMoveToTarget(), and UnitShowAnimationScaled().
1.5.6