____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

CUnit::_unit_anim_ Struct Reference

#include <unit.h>

List of all members.

Public Attributes

const CAnimationAnim
 Anim.
const CAnimationCurrAnim
 CurrAnim.
int Wait
 Wait.
int Unbreakable
 Unbreakable.


Detailed Description

Definition at line 627 of file unit.h.


Member Data Documentation

Anim.

Definition at line 628 of file unit.h.

Referenced by CclUnit(), SaveUnit(), and UnitShowAnimationScaled().

CurrAnim.

Definition at line 629 of file unit.h.

Referenced by CclUnit(), DoActionMove(), SaveUnit(), and UnitShowAnimationScaled().

Wait.

Definition at line 630 of file unit.h.

Referenced by CclUnit(), DoActionMove(), SaveUnit(), and UnitShowAnimationScaled().


The documentation for this struct was generated from the following file:

Generated on Sat Feb 21 00:28:24 2009 for Bos Wars by  doxygen 1.5.6