____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <unit.h>
Public Attributes | |
| CUnit * | Worker |
| Worker building this unit. | |
| int | Progress |
| Progress counter, in 1/100 cycles. | |
| int | Cancel |
| Cancel construction. | |
| CConstructionFrame * | Frame |
| Construction frame. | |
Definition at line 649 of file unit.h.
Worker building this unit.
Definition at line 650 of file unit.h.
Referenced by CclParseBuilt(), HandleActionBuilt(), LetUnitDie(), SaveUnit(), and StartBuilding().
Progress counter, in 1/100 cycles.
Definition at line 651 of file unit.h.
Referenced by CclParseBuilt(), DoRepair(), HandleActionBuilt(), SaveUnit(), StartBuilding(), UpdateConstructionFrame(), and UpdateUnitVariables().
Cancel construction.
Definition at line 652 of file unit.h.
Referenced by CclParseBuilt(), CommandDismiss(), HandleActionBuilt(), and SaveUnit().
Construction frame.
Definition at line 653 of file unit.h.
Referenced by CclParseBuilt(), CUnit::Draw(), SaveUnit(), UnitFillSeenValues(), and UpdateConstructionFrame().
1.5.6