00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055 #ifndef GCN_SDLPIXEL_HPP
00056 #define GCN_SDLPIXEL_HPP
00057
00058 #include "SDL.h"
00059
00060 #include "guichan/color.h"
00061
00062 namespace gcn
00063 {
00064
00073 inline const Color SDLgetPixel(SDL_Surface* surface, int x, int y)
00074 {
00075 int bpp = surface->format->BytesPerPixel;
00076
00077 SDL_LockSurface(surface);
00078
00079 Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
00080
00081 unsigned int color = 0;
00082
00083 switch(bpp)
00084 {
00085 case 1:
00086 color = *p;
00087 break;
00088
00089 case 2:
00090 color = *(Uint16 *)p;
00091 break;
00092
00093 case 3:
00094 if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
00095 {
00096 color = p[0] << 16 | p[1] << 8 | p[2];
00097 }
00098 else
00099 {
00100 color = p[0] | p[1] << 8 | p[2] << 16;
00101 }
00102 break;
00103
00104 case 4:
00105 color = *(Uint32 *)p;
00106 break;
00107
00108 }
00109
00110 Uint8 r,g,b,a;
00111
00112 SDL_GetRGBA(color, surface->format, &r, &g, &b, &a);
00113 SDL_UnlockSurface(surface);
00114
00115 return Color(r,g,b,a);
00116 }
00117
00126 inline void SDLputPixel(SDL_Surface* surface, int x, int y, const Color& color)
00127 {
00128 int bpp = surface->format->BytesPerPixel;
00129
00130 SDL_LockSurface(surface);
00131
00132 Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
00133
00134 Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b);
00135
00136 switch(bpp)
00137 {
00138 case 1:
00139 *p = pixel;
00140 break;
00141
00142 case 2:
00143 *(Uint16 *)p = pixel;
00144 break;
00145
00146 case 3:
00147 if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
00148 {
00149 p[0] = (pixel >> 16) & 0xff;
00150 p[1] = (pixel >> 8) & 0xff;
00151 p[2] = pixel & 0xff;
00152 }
00153 else
00154 {
00155 p[0] = pixel & 0xff;
00156 p[1] = (pixel >> 8) & 0xff;
00157 p[2] = (pixel >> 16) & 0xff;
00158 }
00159 break;
00160
00161 case 4:
00162 *(Uint32 *)p = pixel;
00163 break;
00164 }
00165
00166 SDL_UnlockSurface(surface);
00167 }
00168
00176 inline unsigned int SDLAlpha16(unsigned int src, unsigned int dst, unsigned char a)
00177 {
00178
00179 a = (255 - a) >> 3;
00180
00181 src = (((src << 16) | src) & 0x07E0F81F);
00182 dst = ((dst << 16) | dst) & 0x07E0F81F;
00183 dst = ((((dst - src) * a) >> 5) + src) & 0x07E0F81F;
00184 return (dst >> 16) | dst;
00185 }
00186
00194 inline unsigned int SDLAlpha32(unsigned int src, unsigned int dst, unsigned char a)
00195 {
00196 a = 255 - a;
00197
00198 unsigned int src2 = (src & 0xFF00FF00) >> 8;
00199 src &= 0x00FF00FF;
00200
00201 unsigned int dst2 = (dst & 0xFF00FF00) >> 8;
00202 dst &= 0x00FF00FF;
00203
00204 dst = ((((dst - src) * a) >> 8) + src) & 0x00FF00FF;
00205 dst2 = ((((dst2 - src2) * a) >> 8) + src2) & 0x00FF00FF;
00206 return dst | (dst2 << 8);
00207 }
00208
00217 inline void SDLputPixelAlpha(SDL_Surface* surface, int x, int y, const Color& color)
00218 {
00219 int bpp = surface->format->BytesPerPixel;
00220
00221 SDL_LockSurface(surface);
00222
00223 Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
00224
00225 Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b);
00226
00227 switch(bpp)
00228 {
00229 case 1:
00230 *p = pixel;
00231 break;
00232
00233 case 2:
00234 *(Uint16 *)p = SDLAlpha16(pixel, *(Uint16 *)p, color.a);
00235 break;
00236
00237 case 3:
00238 if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
00239 {
00240 p[0] = (pixel >> 16) & 0xff;
00241 p[1] = (pixel >> 8) & 0xff;
00242 p[2] = pixel & 0xff;
00243 }
00244 else
00245 {
00246 p[0] = pixel & 0xff;
00247 p[1] = (pixel >> 8) & 0xff;
00248 p[2] = (pixel >> 16) & 0xff;
00249 }
00250 break;
00251
00252 case 4:
00253 *(Uint32 *)p = SDLAlpha32(pixel, *(Uint32 *)p, color.a);
00254 break;
00255 }
00256
00257 SDL_UnlockSurface(surface);
00258 }
00259 }
00260
00261 #endif // end GCN_SDLPIXEL_HPP