____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <actionlistener.h>

Public Member Functions | |
| virtual | ~ActionListener () |
| virtual void | action (const std::string &eventId)=0 |
Definition at line 71 of file actionlistener.h.
| virtual gcn::ActionListener::~ActionListener | ( | ) | [inline, virtual] |
Destructor.
Definition at line 78 of file actionlistener.h.
| virtual void gcn::ActionListener::action | ( | const std::string & | eventId | ) | [pure virtual] |
Called whan an action is recieved from a Widget. It is used to be able to recieve a notification that an action has occured.
| eventId | the identifier of the Widget. |
Implemented in EditorUnitSliderListener, EditorPatchSliderListener, PatchSaveButtonListener, PatchExitButtonListener, gcn::DropDown, and LuaActionListener.
1.5.6