____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"| Action()=0 | Missile | [pure virtual] |
| AnimWait | Missile | |
| Count | Missile | [static] |
| CurrentStep | Missile | |
| Damage | Missile | |
| Delay | Missile | |
| DrawMissile() const | Missile | |
| DX | Missile | |
| DY | Missile | |
| Hidden | Missile | |
| Init(MissileType *mtype, int sx, int sy, int dx, int dy) | Missile | [static] |
| Local | Missile | |
| Missile() | Missile | [protected] |
| SaveMissile(CFile *file) const | Missile | |
| Slot | Missile | |
| SourceUnit | Missile | |
| SourceX | Missile | |
| SourceY | Missile | |
| SpriteFrame | Missile | |
| State | Missile | |
| TargetUnit | Missile | |
| TotalStep | Missile | |
| TTL | Missile | |
| Type | Missile | |
| Wait | Missile | |
| X | Missile | |
| Y | Missile | |
| ~Missile() | Missile | [inline, virtual] |
1.5.6