____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"Public Attributes | |
| std::vector< std::string > | Name |
| Name of the sprite. | |
| std::vector< Decoration > | SpriteArray |
| Sprite to display variable. | |
Definition at line 82 of file unit_draw.cpp.
| std::vector<std::string> DecoSpriteType::Name |
Name of the sprite.
Definition at line 84 of file unit_draw.cpp.
Referenced by CclDefineSprites(), CleanDecorations(), and GetSpriteIndex().
| std::vector<Decoration> DecoSpriteType::SpriteArray |
Sprite to display variable.
Definition at line 85 of file unit_draw.cpp.
Referenced by CclDefineSprites(), CleanDecorations(), CDecoVarSpriteBar::Draw(), and LoadDecorations().
1.5.6