____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <animation.h>
Public Member Functions | |
| CAnimations () | |
Public Attributes | |
| CAnimation * | Start |
| CAnimation * | Still |
| CAnimation * | Death |
| CAnimation * | Attack |
| CAnimation * | Move |
| CAnimation * | Repair |
| CAnimation * | Train |
| CAnimation * | Harvest |
Definition at line 108 of file animation.h.
| CAnimations::CAnimations | ( | ) | [inline] |
Definition at line 110 of file animation.h.
Definition at line 115 of file animation.h.
Referenced by CclDefineAnimations(), and MapAnimSounds().
Definition at line 116 of file animation.h.
Referenced by ActionStillGeneric(), CclDefineAnimations(), GetStillFrame(), HandleActionBoard(), HandleActionTrain(), and MapAnimSounds().
Definition at line 117 of file animation.h.
Referenced by CclDefineAnimations(), HandleActionDie(), LetUnitDie(), and MapAnimSounds().
Definition at line 118 of file animation.h.
Referenced by AnimateActionAttack(), CclDefineAnimations(), HandleActionSpellCast(), and MapAnimSounds().
Definition at line 119 of file animation.h.
Referenced by CanMove(), CclDefineAnimations(), DoActionMove(), and MapAnimSounds().
Definition at line 120 of file animation.h.
Referenced by AnimateActionRepair(), CclDefineAnimations(), and MapAnimSounds().
Definition at line 121 of file animation.h.
Referenced by CclDefineAnimations(), HandleActionTrain(), and MapAnimSounds().
Definition at line 122 of file animation.h.
Referenced by AnimateActionHarvest(), CclDefineAnimations(), and MapAnimSounds().
1.5.6