____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <ai_local.h>
Public Member Functions | |
| CAiType () | |
Public Attributes | |
| std::string | Name |
| Name of this ai. | |
| std::string | Class |
| class of this ai | |
| std::string | Script |
| Main script. | |
Definition at line 54 of file ai_local.h.
| CAiType::CAiType | ( | ) | [inline] |
Definition at line 56 of file ai_local.h.
| std::string CAiType::Name |
Name of this ai.
Definition at line 58 of file ai_local.h.
Referenced by CclDefineAi(), CclDefineAiPlayer(), and SaveAiPlayer().
| std::string CAiType::Class |
class of this ai
Definition at line 59 of file ai_local.h.
Referenced by AiInit(), and CclDefineAi().
| std::string CAiType::Script |
Main script.
Definition at line 67 of file ai_local.h.
Referenced by AiInit(), CclDefineAi(), and CclDefineAiPlayer().
1.5.6