____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <spells.h>
Public Member Functions | |
| AutoCastInfo () | |
| ~AutoCastInfo () | |
Public Attributes | |
| int | Range |
| ConditionInfo * | Condition |
| Conditions to cast the spell. | |
| int | Combat |
| If it should be casted in combat. | |
Definition at line 331 of file spells.h.
| AutoCastInfo::~AutoCastInfo | ( | ) | [inline] |
Definition at line 335 of file spells.h.
Referenced by CclSpellAutocast(), and SelectTargetUnitsOfAutoCast().
Conditions to cast the spell.
Detalied generic conditions (not per-target, where Condition is evaluated.) Combat mode is when there are hostile non-coward units around
Definition at line 338 of file spells.h.
Referenced by CclSpellAutocast(), SelectTargetUnitsOfAutoCast(), and ~AutoCastInfo().
If it should be casted in combat.
Definition at line 342 of file spells.h.
Referenced by CclSpellAutocast(), and SelectTargetUnitsOfAutoCast().
1.5.6