____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <particle.h>

Public Member Functions | |
| virtual | ~Animation () |
| virtual void | draw (int x, int y)=0 |
| virtual void | update (int ticks)=0 |
| virtual bool | isFinished ()=0 |
| virtual Animation * | clone ()=0 |
Definition at line 46 of file particle.h.
| virtual Animation::~Animation | ( | ) | [inline, virtual] |
Definition at line 49 of file particle.h.
| virtual void Animation::draw | ( | int | x, | |
| int | y | |||
| ) | [pure virtual] |
| virtual void Animation::update | ( | int | ticks | ) | [pure virtual] |
Implemented in GraphicAnimation.
Referenced by StaticParticle::update(), and CSmokeParticle::update().
| virtual bool Animation::isFinished | ( | ) | [pure virtual] |
Implemented in GraphicAnimation.
Referenced by StaticParticle::update(), and CSmokeParticle::update().
| virtual Animation* Animation::clone | ( | ) | [pure virtual] |
Implemented in GraphicAnimation.
Referenced by CChunkParticle::CChunkParticle(), StaticParticle::StaticParticle(), and CChunkParticle::update().
1.5.6