____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

Animation Class Reference

#include <particle.h>

Inheritance diagram for Animation:

GraphicAnimation

List of all members.

Public Member Functions

virtual ~Animation ()
virtual void draw (int x, int y)=0
virtual void update (int ticks)=0
virtual bool isFinished ()=0
virtual Animationclone ()=0


Detailed Description

Definition at line 46 of file particle.h.


Constructor & Destructor Documentation

virtual Animation::~Animation (  )  [inline, virtual]

Definition at line 49 of file particle.h.


Member Function Documentation

virtual void Animation::draw ( int  x,
int  y 
) [pure virtual]

Implemented in GraphicAnimation.

Referenced by StaticParticle::draw(), and CSmokeParticle::draw().

virtual void Animation::update ( int  ticks  )  [pure virtual]

virtual bool Animation::isFinished (  )  [pure virtual]

virtual Animation* Animation::clone (  )  [pure virtual]


The documentation for this class was generated from the following file:

Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by  doxygen 1.5.6