____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

AiUnitType Class Reference

#include <ai_local.h>

List of all members.

Public Member Functions

 AiUnitType ()

Public Attributes

int Want
 number of this unit-type wanted
CUnitTypeType
 unit-type self


Detailed Description

Ai unit-type in a force.

Definition at line 84 of file ai_local.h.


Constructor & Destructor Documentation

AiUnitType::AiUnitType (  )  [inline]

Definition at line 86 of file ai_local.h.


Member Data Documentation

number of this unit-type wanted

Definition at line 88 of file ai_local.h.

Referenced by AiCheckBelongsToForce(), AiCheckUnits(), AiCleanForce(), CclAiDump(), CclAiForce(), CclDefineAiPlayer(), and SaveAiPlayer().


The documentation for this class was generated from the following file:

Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by  doxygen 1.5.6