____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <ai_local.h>
Public Member Functions | |
| AiBuildQueue () | |
Public Attributes | |
| int | Want |
| requested number | |
| int | Made |
| built number | |
| CUnitType * | Type |
| unit-type | |
| unsigned long | Wait |
| wait until this cycle | |
List of orders for the resource manager to handle
Definition at line 145 of file ai_local.h.
| AiBuildQueue::AiBuildQueue | ( | ) | [inline] |
Definition at line 147 of file ai_local.h.
requested number
Definition at line 149 of file ai_local.h.
Referenced by AiAddUnitTypeRequest(), AiCheckingWork(), AiCheckUnits(), CclAiDump(), CclDefineAiPlayer(), and SaveAiPlayer().
built number
Definition at line 150 of file ai_local.h.
Referenced by AiAddUnitTypeRequest(), AiCheckingWork(), CclAiDump(), CclDefineAiPlayer(), and SaveAiPlayer().
unit-type
Definition at line 151 of file ai_local.h.
Referenced by AiAddUnitTypeRequest(), AiCheckingWork(), AiCheckUnits(), CclAiDump(), CclDefineAiPlayer(), and SaveAiPlayer().
| unsigned long AiBuildQueue::Wait |
1.5.6