____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
#include <stdio.h>
#include "stratagus.h"
#include "unit.h"
#include "actions.h"
Go to the source code of this file.
Functions | |
| void | HandleActionStandGround (CUnit *unit) |
| Handle command follow. | |
Definition in file action_stand.cpp.
| void HandleActionStandGround | ( | CUnit * | unit | ) |
Handle command follow.
Unit stands ground!
| unit | Action handled for this unit pointer. |
Definition at line 50 of file action_stand.cpp.
References ActionStillGeneric().
1.5.6