____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

action_spellcast.cpp File Reference

The spell cast action. More...

#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "video.h"
#include "unittype.h"
#include "animation.h"
#include "player.h"
#include "unit.h"
#include "missile.h"
#include "actions.h"
#include "pathfinder.h"
#include "sound.h"
#include "map.h"
#include "spells.h"
#include "interface.h"

Go to the source code of this file.

Functions

static void SpellMoveToTarget (CUnit *unit)
void HandleActionSpellCast (CUnit *unit)


Detailed Description

The spell cast action.

Definition in file action_spellcast.cpp.


Function Documentation

void HandleActionSpellCast ( CUnit unit  ) 

static void SpellMoveToTarget ( CUnit unit  )  [static]


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