____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"| _pollInput() | gcn::SDLInput | [inline, virtual] |
| convertKeyCharacter(SDL_keysym key) | gcn::SDLInput | [static] |
| convertMouseButton(int button) | gcn::SDLInput | [protected] |
| dequeueKeyInput() | gcn::SDLInput | [virtual] |
| dequeueMouseInput() | gcn::SDLInput | [virtual] |
| isKeyQueueEmpty() | gcn::SDLInput | [virtual] |
| isMouseQueueEmpty() | gcn::SDLInput | [virtual] |
| mIsRepeating | gcn::SDLInput | [protected] |
| mKeyInputQueue | gcn::SDLInput | [protected] |
| mLastKey | gcn::SDLInput | [protected] |
| mMouseDown | gcn::SDLInput | [protected] |
| mMouseInputQueue | gcn::SDLInput | [protected] |
| mMouseInWindow | gcn::SDLInput | [protected] |
| processKeyRepeat() | gcn::SDLInput | [virtual] |
| pushInput(SDL_Event event) | gcn::SDLInput | [virtual] |
| SDLInput() | gcn::SDLInput | |
| ~Input() | gcn::Input | [inline, virtual] |
1.5.6